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While I have to give them a closer look, I want to post their links for anybody who has the same problem as me and who can't find proper answers with Google: I have found two sources that seem to be more up to date.
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#WINDOWS 10 DIRECTX 11 CODE#
Apart from the DirectX Error Handling Library, can I just re-name some functions and the code will work or are the differences more substantial?
#WINDOWS 10 DIRECTX 11 WINDOWS 8#
Given that asking for advice on alternative leaning material seems to not be allowed (I forgot about that, sorry about that) I want to emphasize the most important part of my question.Īre books / online tutorials written for the old Direct X SDK still applicable for Windows 8 / 8.1 / 10 SDKs? I know that I have to use different headers and that some things have been re-named and that the DirectX Error Handling Library has been removed. Unfortunately, there does not seem to be a DirectX 12 successor to Beginning DirectX 11 Game Programming (There is a book for DirectX 9 and 10 respectively) which I like more (I prefer to learn the basics of the API first, so that I can focus on math afterwards).ĭoes anybody know a good, comprehensive source to learn "modern" DirectX 11? I am open to both books and online content (including YouTube videos). If there aren't any that are good enough, I'd be forced to switch to Luna's DirectX 12 book and to DirectX 12 in general. Could anyone help my write that line in an Windows 8/10 compatible way?Īnd another question, are those books of any use, provided I am not interested in using the old DirectX SDK? I am thinking about looking for good online tutorials. But from what I have found, I have concluded, that they have not just renamed it, but replaced it by some other mechanism. While it is easy to replace the error management code with WinAPI code, I am stuck with: bool compileResult = CompileD3DShader( "SolidGreenColor.fx", "VS_Main", "vs_4_0", &vsBuffer ) ĬompileD3DShader seems to be non existent. But there is a major problem with both: They use the depreciated DirectX 11 June SDK which is incompatible with both the Windows 8 and 10 SDKs. Luna's book Introduction to 3D Game Programming with DirectX 11. I have access to Allen Sherrod's and Wendy Jones's book Beginning DirectX 11 Game Programming and Frank D. I should also add that I am familiar with the Windows API (formerly called Win32 API). As my IDE, I am using Visual Studio 2017 Enterprise. I am using C++ which is by the way may main programming language. And I always wanted to learn DirectX anyways. I just want something not depreciated and good to replace GDI(+). But I am not really interested in getting a working game. I am perfectly aware, that for getting a game up and running, using an already existing game engine like Unreal Engine would be more appropriate. I know there is DirectX 12, but from what I have heard, it is more trouble for non-(A)AA than it is worth.
#WINDOWS 10 DIRECTX 11 WINDOWS 10#
I am just trying to learn DirectX 11 (and no, I am neither interested in OpenGL nor Vulcan) and I am using the latest Windows 10 insider build.